YOUR NEXT GAME STARTS HERE.Subscribe via RSS ↗
NGR PLAYER DATA

See how games compete.

Compare observed Steam player counts with animated races, game artwork and historical graphs. Share a dated comparison and download the evidence behind it.

192,165 Steam games in the catalogueTracking since 2026-10-11Last collection: 11/10/2026, 05:07:45 UTC

The player race

11/10/2026, 03:56:15 UTC

Compare up to eight games. Rankings use observations no more than 25 minutes old; unavailable observations stay blank. Click a game above to remove it.

1Counter-Strike 2 artwork
Counter-Strike 2
579,095
2Dota 2 artwork
Dota 2
546,983
3AION 2 artwork
AION 2
248,270
4PUBG: BATTLEGROUNDS artwork
PUBG: BATTLEGROUNDS
201,788
5Deadlock artwork
Deadlock
162,000
6 observed times

Concurrent players through time

NGR · Observed Steam concurrent players0145,284290,567435,851581,134Counter-Strike 2Dota 2AION 2PUBG: BATTLEGROUNDSDeadlock2026-10-11 03:43:14 UTC2026-10-11 03:56:15 UTC
Check the observations behind this comparison
GameObserved time (UTC)Concurrent players
Counter-Strike 22026-10-11T03:43:14.000Z581,134
Counter-Strike 22026-10-11T03:53:15.000Z579,563
Counter-Strike 22026-10-11T03:56:15.164Z579,095
Dota 22026-10-11T03:43:14.000Z545,155
Dota 22026-10-11T03:53:15.000Z547,654
Dota 22026-10-11T03:56:14.821Z546,983
AION 22026-10-11T03:43:14.000Z250,550
AION 22026-10-11T03:53:15.000Z248,753
AION 22026-10-11T03:56:15.046Z248,270
PUBG: BATTLEGROUNDS2026-10-11T03:43:14.000Z198,646
PUBG: BATTLEGROUNDS2026-10-11T03:53:15.000Z201,788
PUBG: BATTLEGROUNDS2026-10-11T03:56:14.870Z201,788
Deadlock2026-10-11T03:43:14.000Z163,288
Deadlock2026-10-11T03:53:15.000Z162,000

The table shows the latest 100 observations per game. Download CSV for every observation in this range.

How to use this evidence

Steam concurrent players: connected Steam users in the game at the observation time. This is not sales, revenue or total players. Missing observations are gaps, not zero. History starts when NGR first observes a game. Popular games are checked every 15 minutes; the rest of the catalogue is sampled on a rotating sweep. Playback transitions are visual animation, not additional measurements.

Share links freeze the cutoff at 2026-10-11T04:00:22.599Z. Newly collected observations after that time are excluded. This comparison supports a debate about connected Steam concurrency at these times, rather than which game sold more or is better. NGR does not store individual player identities.