See how games compete.
Compare observed Steam player counts with animated races, game artwork and historical graphs. Share a dated comparison and download the evidence behind it.
The player race
11/10/2026, 03:56:15 UTCCompare up to eight games. Rankings use observations no more than 25 minutes old; unavailable observations stay blank. Click a game above to remove it.
Concurrent players through time
Check the observations behind this comparison
| Game | Observed time (UTC) | Concurrent players |
|---|---|---|
| Counter-Strike 2 | 2026-10-11T03:43:14.000Z | 581,134 |
| Counter-Strike 2 | 2026-10-11T03:53:15.000Z | 579,563 |
| Counter-Strike 2 | 2026-10-11T03:56:15.164Z | 579,095 |
| Dota 2 | 2026-10-11T03:43:14.000Z | 545,155 |
| Dota 2 | 2026-10-11T03:53:15.000Z | 547,654 |
| Dota 2 | 2026-10-11T03:56:14.821Z | 546,983 |
| AION 2 | 2026-10-11T03:43:14.000Z | 250,550 |
| AION 2 | 2026-10-11T03:53:15.000Z | 248,753 |
| AION 2 | 2026-10-11T03:56:15.046Z | 248,270 |
| PUBG: BATTLEGROUNDS | 2026-10-11T03:43:14.000Z | 198,646 |
| PUBG: BATTLEGROUNDS | 2026-10-11T03:53:15.000Z | 201,788 |
| PUBG: BATTLEGROUNDS | 2026-10-11T03:56:14.870Z | 201,788 |
| Deadlock | 2026-10-11T03:43:14.000Z | 163,288 |
| Deadlock | 2026-10-11T03:53:15.000Z | 162,000 |
The table shows the latest 100 observations per game. Download CSV for every observation in this range.
How to use this evidence
Steam concurrent players: connected Steam users in the game at the observation time. This is not sales, revenue or total players. Missing observations are gaps, not zero. History starts when NGR first observes a game. Popular games are checked every 15 minutes; the rest of the catalogue is sampled on a rotating sweep. Playback transitions are visual animation, not additional measurements.
Share links freeze the cutoff at 2026-10-11T04:00:22.599Z. Newly collected observations after that time are excluded. This comparison supports a debate about connected Steam concurrency at these times, rather than which game sold more or is better. NGR does not store individual player identities.